Upon being given this assignment, I was excited to finally have the opportunity to explore one of the virtual worlds that I had heard so much about in class. I decided to make an account on Second Life, partly because it’s free and partly because I used to love playing The Sims so I thought I would like Second Life as well. I didn’t have as great a Second Life experience as I thought I would. For one thing, my computer didn’t seem to be able to handle rendering the 3D virtual environment. It froze several times and ran really slowly in general. I attempted to fix this by changing the graphics options, but my system still crashed several times. Most of the time I did get to play in Second Life was spent attempting to figure out how to use my avatar and how to navigate through the virtual world.
The avatar I picked looked like she was ready to go out to a club. Like almost all females in Second Life, she was thin and wearing a skin tight outfit. I didn’t really feel like looking “sexy” made me stand out at all. I don’t think the Proteus effect applied to the interactions I had with others. I wasn’t outgoing and friendly because my avatar was attractive, I behaved in this manner because I was trying to get a feel for the Second Life world and the people that inhabited it. Rather than conforming to individual identity cues, as is dictated by the Proteus effect, I found that group identity was much more salient to my interactions with people. I was very aware of the fact that I was a “newbie.” Contrary to what I had heard about entering Second Life as a newbie, it was my experience that most people just ignored me. In various articles I have read on the subject, it was made to seem that people were often nice to new players and went out of their way to show them around. While I did manage to find some resources for new players, I had to seek these out on the Internet because I was too inept at navigating through Second Life’s GUI to figure out where I should go.
Overall, I think my Second Life experience was unduly affected by technological problems and I didn’t get the opportunity to make an informed judgment about self-perception and its effect on one’s interactions with others. My interactions in Second Life were primarily based on two group identities – that of a newbie and that of a member of COMM 245 attempting to gather information for a blog. The fact that I looked like I should be dancing on top of a bar at a dance club had little impact on my behavior.